Gaming Disorder Classified As Illness By World Health Organization

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WHO has put forward a suggestion to categorize the addiction of gaming as one of the diseases.

After a period of reflection that began in June of the previous year, the panel of 194 WHO members, at the World Health Assembly, concluded the application and recognized it as ICD-11.

WHO has included gaming disorder to the International Statistical Classification of Diseases and Related Health Problems. It is a gaming disorder as an addiction, or persistent or recurring gaming behavior for “digital game “or” video game “, which can be online, for example, on the Internet or offline.

It manifests itself as an altered control over the game due to some factors such as appearance, intensity, duration, frequency, and context. The people with such addiction focus more on the game and it becomes more important than other life interests and daily activities; or escalation of the game. Despite the negative consequences, the type of behavior is serious enough to lead to a significant restriction of personal, social, family, professional, educational, or other functioning.”

Stanley Pierre-Louis, CEO of the ESA, representing the video game industry in the United States, opposed the initiative as it lacked the basis for the survey and could direct to a ban on video games in the United States and other different countries.

ESA added, “WHO is a valued organization and its guidelines should be based on regular, transparent, inclusive, and assessments supported by independent experts.

In a statement released today, ESA said, “The global video game industry, made up of representatives from across Europe, South Africa, the United States, Canada, South Korea, Australia, and Brazil now called the World Health Organization (WHO).) Member States should review as soon as possible their decision to re-examine gaming disorders” in the 11th edition of the International Classification of Diseases (ICD-11).”

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